![]() While this might be welcomed by some, I feel like just shoehorning tracks from other games into Other M takes away from the experience, at least to me.įor me, these two points are the only ones I have a problem with. There's also the OST being completely changed to more familiar tunes from the Metroid franchise (mainly seems to be Prime and Fusion tracks more than others).While I don't think most of Samus' inner monologues are bad per-se, as some do add to the story, complete removal of most of them feels a little excessive. Still though, some of the cutscene editing is either decent, or bad at times (with all due respect to the original devs), with some really choppy cutoffs and some of the new voice overs just sound somewhat cringy. The cutscenes have been heavily reworked to deal with some of the idiotic story points that are deeply hated from this game.However, there are still some changes that I find odd or somewhat badly implemented, which I'd like to touch upon: I checked the changelog of the game, and many of the changes are great, like a properly colored Gravity Suit once activated, Missile usage while in 3rd person, new model for Samus based on Smash WiiU, properly colored enemies based on other Metroid games, etc. Dreamcast Movie Creator installation tutorial on Reddit.Full playthrough playlist on YouTube: Metroid Other M: Maxximum Edition Full Playthrough Playlist.Metroid Other M Maxximum Edition: Reddit Release Link." Other M Redux" finished project files for testing:.Lately, I've been delving into some of the improvement hacks for the Metroid series over the years, and while I have already played and downloaded a few of them, there's one in particular that caught my interest. In America, it sold 173,000 units in September, though “less than half a million” by November of the same year, which was far below what Nintendo was anticipating.(Based on Other M - Maxximum Edition hack) It sold 50,000 copies in two weeks in Japan and was the third-best-selling game the week of its release. But the plot and the characterization have people split, with more people hating it than liking it.Ĭommercially, the game was either a raging success or a limp flop, depending on your region. And a lot of people would agree: it looks very pretty (especially for a Wii game) and the music is very good and all that jazz. ![]() Critics praised the graphics, music, atmosphere, controls, and just the whole general feel of the game. All we knew about Samus, as a character, up to that point, was that she liked to leave exotic planets by blowing them up.Ĭritical reception of the game was extremely polar after the game came out. We were promised an engaging storyline taking us further into Samus as a character ground that had never been tread before. The game looked gorgeous, the audio was great, and the gameplay looked…different, but doable. Metroid: Other M was first announced at E3 2009, to much hype and high expectations. ![]() The guy actually has a pretty extensive repertoire for Nintendo games. He also supervised each of the Metroid Prime games. It was developed, published, and written by a long-haired Japanese hippy named Yoshio Sakamoto, a man who also directed every Metroid game excluding the original NES game (I incorrectly state that he had in the first video) and Metroid II: Return of Samus. It was the first Japan-made Metroid game since Zero Mission, and was developed by a group calling themselves “Project M”, consisting of members from Nintendo, Team Ninja (Dead or Alive, Ninja Gaiden), and D-Rockets (cutscenes). That’s right! Metroid: Other M was released for the Nintendo Wii in North America on August 31st, 2010.
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